DSGM OpenGL

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Re: DSGM OpenGL

Postby Buck_7 » December 7th, 2013, 12:39 am

I would've just used models for the platform and have a backdrop background. Then use either a model or sprite for the main player.
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Re: DSGM OpenGL

Postby BLsquared » December 8th, 2013, 4:21 am

Well, yeah, but what about a decent collision system?
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