Black Tiger remake Ds

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Re: Black Tiger remake Ds

Postby BLsquared » December 8th, 2013, 4:20 am

Yeah, had this issue in Berzerk DS. Nice to see a fix...
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Re: Black Tiger remake Ds

Postby nerboruto » December 8th, 2013, 6:58 pm

I hope this fix works
because I need to dynamically generate all the objects and enemies on the map ...
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Re: Black Tiger remake Ds

Postby nerboruto » December 24th, 2013, 1:36 pm

hi, the project is progressing, I had some problems with vram and I had to rewrite part of the code as a script c to performance problems.
I am currently working on map objects and their dynamic management.
I fixed some other bugs.
now for the next test release we will get back in January.
I wish you all Merry Christmas and Happy New Year.
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