Plagio

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Plagio

Postby luis634 » October 5th, 2014, 6:01 pm

This is a little game I think on woking on, I have just made a part of the engine, I think on doing a lot more and fix some minure issues.

Tell me what you think!

I've added balls today!

plagio.nds
v0.1
(418.52 KiB) Downloaded 210 times

plagio v0.1.1.nds
v0.1.1
(426.02 KiB) Downloaded 183 times


also, here's the code, it needs If bg pixel color action

plagio.dsgm
v0.1.1
(1.21 MiB) Downloaded 176 times
Last edited by luis634 on October 6th, 2014, 3:06 am, edited 1 time in total.
just learning :)

Working in a simple challenging game Codename: Plagio
viewtopic.php?f=13&t=5978

Looking forward to Zero
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Re: Plagio

Postby BLsquared » October 5th, 2014, 10:20 pm

That would be nice. I would love to see how all this was done so well.

EDIT: Ah, thanks.
Last edited by BLsquared on October 7th, 2014, 8:14 pm, edited 1 time in total.
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Re: Plagio

Postby kevman323 » October 6th, 2014, 1:50 am

Yes, A project I'm working on would really benefit from the cod you're using to have the camera follow the player :)
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Re: Plagio

Postby Buck_7 » October 6th, 2014, 3:00 am

Good work!
Hm, that's an idea; lock camera on sprite function...
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Re: Plagio

Postby luis634 » October 6th, 2014, 11:11 pm

*Edited main post* :)
just learning :)

Working in a simple challenging game Codename: Plagio
viewtopic.php?f=13&t=5978

Looking forward to Zero
MegaMetroid: viewtopic.php?f=13&t=3531 Now dead :(
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Re: Plagio

Postby Bobbyloujo » October 7th, 2014, 10:26 pm

Nice!
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Re: Plagio

Postby colt05 » October 8th, 2014, 12:50 am

What does it actually do, though?
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