The Living Dead 3 - The Plan for Survival

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Re: The Living Dead 3 - The Plan for Survival

Postby Nobody » February 13th, 2015, 9:14 am

Just a few more small things until I upload the latest build of my project, and boy has a lot changed since the last time you guys played it!

Only thing stopping me is this glitch. what would have my text being displayed underneath some of my objects? I know you might need my source code, but was wondering if anybody had knew anything off the top of their head.
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Re: The Living Dead 3 - The Plan for Survival

Postby Buck_7 » February 13th, 2015, 6:22 pm

Huh, that's weird. If text is on the 0th layer, anything below that should be displayed beneath.
Maybe try using this code in the wall objects:

PA_SetSpritePrio(screen, obj, prio) ; //bg layeers 0 - 3

to set the layer priority. Apparently even sprites may be displayed over text.
You'd want it beneath layer 0 so maybe: PA_SetSpritePrio(1, [Me], 2) ;
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Re: The Living Dead 3 - The Plan for Survival

Postby Nobody » February 14th, 2015, 2:01 am

Your solution did work but not quite sure what's causing the priority to get off anyways... Oh well.

Anyways, new update has been posted! Demo v2.0 has been released! Check the original post to find the new content. Many new features have been added and I am pretty much ready to start making the actual game/gameplay after a few more minor changes! Also try the demo of the wall placement so you can see what I was talking about in an earlier post about the new map loading engine! The game is jam packed with features at this point and I've got well up to around 100+ hours of work into this project, so I hope you guys enjoy!

Also, one last thing. For those of you guys who will download demo v2.0, if you guys can see my movie reference pun then I will be very joyous! Post if you find it!
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Re: The Living Dead 3 - The Plan for Survival

Postby Buck_7 » February 14th, 2015, 6:05 pm

Wow impressive! I'll need to have a more in depth play-through later, but one major thing I think that could really help players understand how to play the game is to include icons that tell you the functions of each button. Like a couple icons: R - Cycle Right and L - Cycle Left. Something like a list of onscreen help.
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Re: The Living Dead 3 - The Plan for Survival

Postby BLsquared » February 15th, 2015, 2:46 am

Will try on my DSi here in a bit.
Sorry I have yet to work on the broken walls; this past week has been a knightmare for me...
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Re: The Living Dead 3 - The Plan for Survival

Postby Nobody » February 15th, 2015, 3:31 am

Yeah. I plan on doing a more in depth tutorial inside the game when I get around it, because its kinda hard to just explain with text.

And it's ok blsquared. I've been busy as well.
Feel free to ask me for help. I'm on the forum a lot.

Recent Projects:
Retro Ducks: viewtopic.php?f=13&t=3533 (latest)
The Living Dead 2: viewtopic.php?f=13&t=3483
Crafters DS (Minecraft 2D Clone!) viewtopic.php?f=13&t=3082
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Re: The Living Dead 3 - The Plan for Survival

Postby Ragz10 » August 17th, 2015, 2:03 am

Going to try soon :3
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