Wide Screen Movie Effect Example

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Wide Screen Movie Effect Example

Postby Buck_7 » July 10th, 2013, 7:31 pm

Hello All!

I was browsing some code online, learning about the DS' hardware and looking into graphic modes, and I stumbled upon a tutorial about windows(I'm not talking about my computer).

Apparently you can mask off certain parts of the screen using some functions.

...And I think it doesn't effect any of the backgrounds on any layer.
Window.dsgm
(16.81 KiB) Downloaded 230 times

Wide_Screen.dsgm
(17.44 KiB) Downloaded 215 times

DSGMTempWindow2895932.nds
(302.56 KiB) Downloaded 202 times

DSGMTempWide_Screen2877502.nds
(302.56 KiB) Downloaded 218 times


Just experimenting ;)
Last edited by Buck_7 on October 11th, 2014, 3:29 am, edited 1 time in total.
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Re: Wide Screen Movie Effect Example

Postby Nobody » July 10th, 2013, 7:51 pm

an interesting concept. I'll have to check this out one day
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Re: Wide Screen Movie Effect Example

Postby baron » July 10th, 2013, 11:10 pm

Nice. This could be used for a flashlight in a dark room if you use a circular sprite.
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Re: Wide Screen Movie Effect Example

Postby Z-Dragon » July 16th, 2013, 10:25 pm

Huh, this could be useful. Thanks.
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Re: Wide Screen Movie Effect Example

Postby Buck_7 » July 17th, 2013, 10:28 pm

What kind of transitions?
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Re: Wide Screen Movie Effect Example

Postby Buck_7 » July 17th, 2013, 10:34 pm

Do you mean using these windows functions to create transitions?I have this transitions lib, I wonder how it works..
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