Very bad fruit ninja engine

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Re: Very bad fruit ninja engine

Postby TheMackshun » November 30th, 2011, 3:23 am

Awesome. I was actually thinking of taking a shot at it but coundn't quite get my logic straight. Meybe use the Sin and Cos functions to get the angle you slashed at and use rotation or something to make the result come off. I am not quite sure how the engine works. Great try though.
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Re: Very bad fruit ninja engine

Postby Nirraic » November 30th, 2011, 3:59 am

nice if you need some sprites I've got some from when I tried to make a fruit ninja port with a group of friends from school.

let me know and I'll post them.
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Re: Very bad fruit ninja engine

Postby Bobbyloujo » November 30th, 2011, 5:11 am

Ha, look who's back :P Uhm... but this isn't very bad. It's pretty good.
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Re: Very bad fruit ninja engine

Postby Sonic The Hedgehog » December 1st, 2011, 12:18 am

YoshiInAVoid wrote:I'm thinking of making a much less glitchier version without DSGM. If anyone is interested in the source of this so they can use the red line thing for thier own game (even though it's really bad) just say, and I'll post the DSGM file up.


It would be good to post the red line thing up. I tried to make the same effect by simply deleating and creating the object but it did not give the same effect :roll:
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Re: Very bad fruit ninja engine

Postby aekara » December 1st, 2011, 8:50 pm

can we use 16bit background on dsgm5?
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Re: Very bad fruit ninja engine

Postby aekara » December 2nd, 2011, 6:59 am

i have tryed this but how do i load a background?normal background in dsgm gives an error when trying to compile becouse of the "More than 256 colours".do you load the background from?nitro? or what?
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Re: Very bad fruit ninja engine

Postby aekara » December 2nd, 2011, 8:00 pm

yes i know that PA_Load16bitBitmap(Screen, BackgroundName); i can load a 16bit background(tryed it using palib and PAgfx). i also know about how to convert them.BUT how to i change the ini file in dsgm?
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Re: Very bad fruit ninja engine

Postby aekara » December 3rd, 2011, 6:23 pm

YoshiInAVoid wrote:Compile, then go to "Tools>Advanced>Open project temp folder" or something like that and then go into gfx, and there is the PAgfx ini, edit it, then go back and run build.bat. Then it will make the new nds file for you.

i have already tryed it BUT it just give me some red lines when trying to load them
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Re: Very bad fruit ninja engine

Postby memefefe » December 3rd, 2011, 9:08 pm

Haha! This is fun! Little bits of bananas flying around >_< too cute!
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Re: Very bad fruit ninja engine

Postby BLsquared » December 5th, 2011, 2:26 pm

Nice, Yoshi!
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Re: Very bad fruit ninja engine

Postby bruno-paschoalinoto » September 12th, 2012, 10:59 pm

Can you post the project file? I would like to take it further, and place your name as the original idea creator (in splash)!
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