pop!

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pop!

Postby 1234567890 » June 16th, 2012, 4:50 pm

I made this game named pop! can someone make it beater? and post it hear?
Attachments
pop!.dsgm
v.1
(2.27 KiB) Downloaded 312 times
pop!2.dsgm
v.2
(3.17 KiB) Downloaded 301 times
Last edited by 1234567890 on June 16th, 2012, 10:18 pm, edited 4 times in total.
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Re: pop!

Postby Bobbyloujo » June 16th, 2012, 5:31 pm

You didn't upload the game.
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Re: pop!

Postby 1234567890 » June 16th, 2012, 5:34 pm

Bobbyloujo wrote:You didn't upload the game.

:oops: :oops: :oops: :oops:
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Re: pop!

Postby Bobbyloujo » June 16th, 2012, 9:49 pm

Okay... it's just a single object that disappears when it's touched. It's not even a balloon. You could expand on this by making a balloon and adding some animation when it pops. You could even make the balloons move.
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Re: pop!

Postby 1234567890 » June 16th, 2012, 10:20 pm

v.2 was made and posted v.2 has a bost :)
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Re: pop!

Postby 1234567890 » June 17th, 2012, 4:20 pm

I can NOT make v.3 with out a timer
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Re: pop!

Postby Nobody » June 17th, 2012, 6:23 pm

haven't played them yet do to the fact that i have to download the dsgm file, run it, compile, and then play. For starters, when uploading the actual nds file instead of the dsgm file. You could still upload the dsgm file for kicks, but MORE THAN LIKELY no one will look at it because we're all lazy.

As for the timer, this is a very simple task and i'm pretty sure i've given you an example of this already, and if not then i'm almost positive there are a few examples of this. All you have to do to make a timer is create a variable and have it decrease each frame. When the variable equals 0, time is up. Remember that there are 60 frames per second though
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Re: pop!

Postby Buck_7 » June 17th, 2012, 10:07 pm

This reminds me of the super ball buster game epic things made...
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Re: pop!

Postby 1234567890 » June 18th, 2012, 12:16 am

Nobody wrote:haven't played them yet do to the fact that i have to download the dsgm file, run it, compile, and then play. For starters, when uploading the actual nds file instead of the dsgm file. You could still upload the dsgm file for kicks, but MORE THAN LIKELY no one will look at it because we're all lazy.

As for the timer, this is a very simple task and i'm pretty sure i've given you an example of this already, and if not then i'm almost positive there are a few examples of this. All you have to do to make a timer is create a variable and have it decrease each frame. When the variable equals 0, time is up. Remember that there are 60 frames per second though

can you make it for me?
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Re: pop!

Postby Nobody » June 18th, 2012, 1:29 am

can i make it for you, yes. i wont though because you need to start learning how to string pieces of code together to get what you want. i explained how to do it. make a variable and have it decreases each frame until it reaches zero. That's all you have to do unless you want it to go to a different room or something. i want to see you attempt this correctly with a good effort before i do anything
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