Minecraft2d Superblock version

If you created something quickly in DSGM 'just for fun', post it here. Please post the .DSGM project too.

Minecraft2d Superblock version

Postby Buck_7 » July 1st, 2013, 3:09 am

I had this for a while. I didn't think it was perfect to post, but I figured I'd show you guys anyway.
Most of the credit goes to foxi4 for teaching me about arrays and giving me examples and bits of helpful hints.

Use the d-pad to pan the camera and the x and y buttons to change block type.
Attachments
DSGMTempMapppYYEE535351.nds
(306.56 KiB) Downloaded 218 times
MapppYYEE.dsgm
(18.63 KiB) Downloaded 203 times
Load_Tileset.action
(513 Bytes) Downloaded 196 times
Last edited by Buck_7 on July 17th, 2013, 10:03 pm, edited 2 times in total.
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Re: Minecraft2d Superblock version

Postby Bobbyloujo » July 1st, 2013, 10:53 pm

Very nice. It would be helpful to post the source so others can see how you got over the limited sprite problem using arrays.
Image
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Re: Minecraft2d Superblock version

Postby Buck_7 » July 15th, 2013, 12:20 am

Sure.
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Re: Minecraft2d Superblock version

Postby luis634 » July 17th, 2013, 1:52 am

I have a missing action: "Load_Tileset.action"

Can you direct me to it please?
just learning :)

Working in a simple challenging game Codename: Plagio
viewtopic.php?f=13&t=5978

Looking forward to Zero
MegaMetroid: viewtopic.php?f=13&t=3531 Now dead :(
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Re: Minecraft2d Superblock version

Postby Buck_7 » July 17th, 2013, 10:04 pm

Oh, that's right. Sorry about that. (Edited the main post).
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